Daily Report 2014-07-23

I had a really good run on the daily today. I hit six figures! So pride, much . . . I got nothing.

Anyway, about a week ago Kat and I did this, and I forgot to post it to my blog:

Luckily such oversights are easily fixed.

Today I’m going to be belatedly finishing up chapter 3 and getting, if possible, a solid start on chapter 4. Extra credit sees me starting chapter 5. I’m not as irritated at myself for being this behind as I should be, mainly because meatspace has been full of very good reasons to be behind that I’m not going to talk about here.

That said, I don’t actually like working this close to the wire. One of the reasons I’m working with Michael as a producer is because he can provide externally set deadlines, which gives me the ability to have deadline pressure that isn’t directly enforced by myself. The fact that he’s a webcomic author helps, because he knows all about trying to keep up with buffers and release schedules.

The important thing is, I think I’ve done enough research on lagomorphs now*.

* And I REALLY want a Flemish Giant.


Daily Report 2014-07-21

I think I’ve solved the problem of how I’m going to handle the weird Spelunky day flip. (It happens at 7 PM where I’m at which means the best times I have to play the daily challenge are secretly on the next day.) This is yesterday’s LP, which is today’s challenge, and I’m posting it with today’s daily report. Got it? Good. Moving on.

My death in this Spelunk was . . . magical. Jump fail + spike fail + I had a freaking cape. (Do I have more spike fails when I’m wearing a cape, or do I just notice them more? Probably the latter but seriously eesh.)

I think you hear my ten-month-old squeak somewhere near the end of this. He basically went back to sleep, and then I started with the writing, and the typing noises woke him up and so I didn’t get any significant amount of writing done. (Trying to calm a screaming child for an hour is much more tiring after midnight.) So, y’know, that’s a thing. If I don’t get this chapter done by the end of today (which happens at about five AM tomorrow as far as I’m concerned) I’m going to be . . . fairly irritated with myself. So we’ll see how that goes.

Most of today is going to be spent on a visit with irl friends and taking the car to the shop. But I’ll have my laptop along so maybe I’ll experience sweet sweet victory.

Spelunky Daily Challenge 2014-07-15

So, like, I’m glad that I’m back to remembering my dreams suddenly, but this morning I dreamed I was flying over Sunnydale, visiting various locations from Buffy and screaming “IT’S ALL CONNECTED! IT’S ALL CONNECTED!” while a black-and-white video of some guy monologuing about a demon party he attended plays in the background.

Dear brain: If you’re trying to tell me something . . . I don’t get it.

Spelunky Daily Challenge 2014-07-14

Remember when I said that playing late at night improves my Spelunking? Yeaahhhhhhhhh . . .

On the other hand, now that it’s the next day and in the afternoon I have successfully done a $185,550 run, which is at least 50% better than my previous. It involved, among other things, forgetting that I was on bad terms with the shopkeepers and going into the Black Market with $100,000 muneez. (I survived, but the ankh didn’t.)

Cowkillers’ dev today has been focused on magic systems and geopolitics, since I figured out that that’s what’s been holding me up.


The first chapter of Cowkillers’ is now up on the web. You can go read it now if you really want to.

So around six months ago my friend Michael Greene approached me and said, “Hey, while we’re on the topic of me adding additional content to my site, you should totes do a webnovel.” I agreed, in the general sense that a webnovel would be pretty neat and if I’m not getting stuff out there the traditional way I might as well be doing something. I originally pitched an updated version of Hypernode, my comedy-scifi story about mankind unexpectedly stumbling across the intergalactic internet, and let’s be clear – that’s still happening some day. But that’s not the story I decided to go with.

See, Michael has a webcomic he does on his site called Counter Jockey (and you should definitely check it out). Counter Jockey is basically a webcomic about retail hell. And there’s a story idea I’ve been kicking around for years that tie in really well with that theme. It’s the story of a crappy restaurant that gets unexpectedly transported to a fantasy world.

That story is now Cowkillers’. I hope you enjoy.

Cowkillers’ is written by myself and produced by Michael. “Producer” is kind of an odd role to have associated with a webnovel, but in this case it works really well. I write: Michael provides me with deadlines, which is extremely conducive to the process of me actually writing. I write: Michael is my editor. I write: Michael handles the website and advertising. It’s early days yet, but so far the system is working better than I had hoped.

If you’re an RSS addict like myself, you can subscribe to Michaelthezombie.com here to get Cowkillers’ chapters, Counter Jockey pages, and oh so many cat pictures. There is also a Cowkillers’-only rss feed if you want a separate feed for just the Cowkillers’ chapters. I recommend the first feed, because Michael’s cats are adorable, I enjoy Counter Jockey, and more clickthroughs make my producer happy.

Chapter 1 is up. Here’s to a whole lot more.

Spelunky 2014-07-13

So that was fun.

I’m not getting a lot done on the creative front right now because of assorted meatspace stuff I’m dealing with, but it looks like tonight could be a good time to get some more writing done. Which is good, because through a combination of sleeping poorly and dealing with the real world I’m waaaay behind on my buffer.

Since it’s Sunday, I’m going to go ahead and make some vague plans for this week. They are: Dump at least two (preferably three) new Cowkillers’ chapters in the queue . . .

Yeah, that’s about it actually. That’s a good week’s worth of creativity, if I’m having a good week, and I intend to have a good week. Anything past that is just bonus.

Spelunky Daily Challenge 2014-07-12

So it turns out I do way, way better if I play late at night, before going to bed, instead of early in the morning when I’m still waking up. Nobody could have anticipated this.

Yesterday was launch day for Cowkillers’, but we didn’t actually get the chapter up until fairly late in the evening. We’ll have the process a bit more streamlined by next week. I’ll have a longer post on the topic up later today (or early tomorrow morning, which is functionally still today as far as I’m concerned).