Archive for June, 2009

Blocked! Or, I’m not churning out 1K words a day right now.

Saturday, June 27th, 2009

Right now, I don’t have a standardized writing process.  What I have is a mashed-together mess of a process that sometimes works, sometimes doesn’t, but is generally providing gradual forward progress on my book.  Except for the last week or so, and random intervals of time scattered over the last nine or ten months.

Here’s my writing process as it stands right now: Every moment I don’t have free, I think about my writing.  Every moment I do have free, I think, “Gee, I should probably be writing right now.”  On a “good” day, I get a couple of hours of writing done.  On a “bad” day, my dwarf fortress shows marked improvement.  I think there might be a connection back there somewhere.

Scheduling writing time worked great for me for a while, but it’s been running into some annoying problems lately.  You know the type: the ones that you know you should have expected, that you kind of did expect in the back of your mind, but that you set aside as basically unimportant.

In this case, it’s rescheduling.  I understand that I need to be able to reschedule my writing time, sometimes cancel it altogether.  Heck — half the appeal of being a full-time writer is setting my own schedule, and letting it be fluid (or designing it so it doesn’t generally need to be).  Trouble is, sometimes stuff comes up that makes it hard to stick to that rescheduling.  Like dwarf fortress.  It’s a lot easier to stick to the original “I’m writing at 3,” possibly because at 5 I’m thinking, “Oh, I’ve already rescheduled it once today, another hour won’t hurt.”  Of course, it’s important stuff pushing my writing time around.  Yesterday a friend I hadn’t seen in a long time dropped by, and we hung out for a few hours.  Today we got a surprise call we’d been waiting for for weeks and spent the day on a scavenger hunt for all the stuff needed for health insurance, checking out the car we’re getting in the process, and topped it off with hanging out with a different friend we hadn’t seen in a while.  All important stuff.

And then there are the days I sit down and write two thousand words.  (Jay Lake, it should be noted, writes something like 4K a day regularly, over the course of two hours, when he’s on his rough drafts.  I don’t know how he does it.)  Thing is, I love writing.  I really do.  And I don’t feel that Dwarf Fortress, or random visits from friends, are what’s really contributing to my writer’s block right now.  The first is a symptom (I don’t know what to write, I’ll go consign some dwarves to their doom); the second is just a random happy occurrence that happens to interrupt my staring-at-the-screen time.

My writer’s block comes because I’ve waited entirely to long to make some important decisions about Derelict.  Such as which ending, exactly, to use.  Such as how much the story is a space opera, and how much it’s a fantasy in space.  (The two are pretty similar, but the difference is in how I look at it.)  Such as how telekinesis actually works (which might or might not be important to this story, but will definitely be important in the sequel, and I don’t want to lay the wrong foundation.)

The irony is, I’ve written over five hundred words on this blog post, and I’m only really aiming at a thousand a day on Derelict.  Well.  We’ll see how it goes.

Current music: The High Court, Whisper to the Clouds (via Pandora).

The Forgotten Beasts of Eld

Wednesday, June 24th, 2009

I mentioned a while ago that I was reading The Forgotten Beasts of Eld, by Patricia A. McKillip.  Well, I still am, partially because of all the other stuff I’m reading — I read a few pages now and again, but I’m basically reading it on the side.

Well, until now.

At the end of the sixth chapter, some hundred and sixty pages into the paperback, I just read one of the most marvelously tense scenes I can remember reading in a while.  I’d say more, but, well, I’m afraid of spoilers.

Reading the book has been something of an odd experience for me.  I’m enjoying it, don’t get me wrong, but despite my having no particular expectations regarding it, it’s not what I expected.  Most of this, I think, is the prose.  The book started out with a very fairy-tale feel to me, but at some point — I’m not exactly when — slipped into the lyrical prose I’m now enjoying.  The methods of characterization are odd to me in some way I haven’t yet defined, but while the initial characterization felt weak to me, now that I’m deeper into the book the characters feel deeper to me than I’d expected.  Well, mainly the protagonist, to be fair: but the beasts (is it a spoiler to say that The Forgotten Beasts of Eld contains beasts?) have an almost elemental quality to their personalities.

I haven’t finished this book yet, but I know I’ll be watching for more by McKillip (and she’s written quite a few of them).  Certainly I anticipate re-reading this one a couple of times to study the storytelling in it.

UPDATE: Having paused just long enough for the preceding blog post, I then proceeded to finish the book.  . . . Wow.  I am reminded of why I bother reading random books of which I know nothing: occasionally, I find one like this.

You know it’s a good brownie when its consistency basically doesn’t change after being frozen.

Tuesday, June 23rd, 2009

That is all.

Dwarf Fortress

Friday, June 19th, 2009

Today I decided to boot up a game I haven’t played in a while: Dwarf Fortress.  Dwarf Fortress is one of those beautiful indie games that kind of blows your mind.  It’s a modern game — it’ll use whatever system resources you give it and ask for more, and it’s not because of bad programming — but it uses ascii art.  That is to say, everything in the game is represented by text characters.  (Well, that’s not entirely true; there are a few custom tiles — but the basic concept holds.)  All that processing power goes to simulation.

Now, I’m not going to tell you that Dwarf Fortress is a fun game.  I will tell you that it’s eleven thirty PM and I just took a break after starting at eleven . . . in the morning.  I was a bit sad because all my dwarves died of thirst.  This seems to have been due primarily to two factors:  First, my cook baked all the alcohol into biscuits: and second, I didn’t explicitly tell my dwarves to drink from the three ponds on the fortress’s front lawn.  I learned I had problems when they all threw tantrums and dropped dead.  Ironically, I didn’t notice sooner because I was building an underground reservoir to get them through the winter . . .

But in situations like that, one must always remember the game’s mantra: “Losing is fun.”  And in this game, it really is.  Of course, I’ve been a fan of roguelikes for a while, and that may skew my perception — one feature of the roguelike genre is that when your character dies, it’s gone.  No loading a saved game.  Your little fifteenth-level venom mage gets a spot on the high score table, and that’s it.

Dwarf Fortress is, in many ways, a very advanced roguelike.  Its adventure mode, in fact, is a roguelike.  But to me, fortress mode is where it’s at.  You take control of a group of dwarves and build your fortress from the ground down in a procedurally generated world.  You dig out the floorplan, manage the resources, and find clever ways to solve problems (or die).  In my opinion, it’s the best sandbox game I’ve ever played.

Unfortunately, it has an even steeper learning curve than most roguelikes.  Expect to devote a while to learning the interface, and read up on getting started in the Dwarf Fortress wiki.  You’ll probably lose your first fortress pretty fast.  You’ll lose your other fortresses too, but it might not take as long.

If you want an idea of just how wacky a game of Dwarf Fortress can get, check out Boatmurdered.  I understand elephants aren’t as homicidal as they used to be, and the carp aren’t as vicious, but I did lose a dwarf to a pike recently, so don’t think the game’s gone soft or anything.

Now if you’ll excuse me, I need to go reclaim a fortress.

Current music: The Cranberries, Linger, via  Pandora.  I love the Cranberries, and Zombie is probably one of my 25 favorite songs of all time.  (Ooh, Otherside.  I love this one too.)

Robert Asprin’s MythAdventures books

Thursday, June 11th, 2009

I’m currently reading the MythAdventures books by Robert Asprin (Another Fine Myth, Myth Conceptions, etcetera).  I’ve read the first half dozen or so before, and with the addition of a missing volume to my library (courtesy of the same kind fellow who originally hooked me up with the rest) I’m now reading the series again, in anticipation for getting farther this time.  I like these books — I really like them — so I thought I’d offer a quick mini-review.

The Good:

-Easy to get into, familiar fantasty but with plenty of unique elements.

-Great characters.

-Funny fantasy that manages to have an engaging plot while still keeping me laughing.  The books are chock-full of hilarious turns of phrase and chunks of dialog, and some of those chapter quotes positively kill me.

-Reasonably bite-size books, but plenty of them.

-Generally upbeat.

The Bad:

-Since the books are written in first-person, my mind is still set there when I sit down to write, and I have a confused few seconds while I remember that I’m writing third-person.

-Obsessively reading the books cuts into my sleep time, sometimes rather harshly.

Right, I think that about does it. Good night!

A few random notes

Tuesday, June 9th, 2009

Warbreaker was released today.  If you’re not yet familiar with Brandon Sanderson, this is a good place to start for a lot of reasons.

First, you can read it free.  During the writing and revision process, he posted each draft of the story on his site as he went along (and the final version is up now).  I have read it this way, and I positively love it.  (As I do the rest of Sanderson’s work.  Really, check him out.)  And really, I like to support people who are nice enough to give their stuff away.

Second, there are a couple of good reasons to pick this book up in stores this week, if you’re into hardcovers.  How well a book does during its first week of sales has a huge impact on its reception in the publishing industry, as well as the industry reception of later books from the same author.  Sanderson would really like this book to do well for a couple of reasons beyond the obvious.  First, he wants to prove that giving digital copies away worked; and second, he’s finally getting major support from Barnes & Noble, and he’d rather not let them down.

It’s probably worth noting that I won’t personally be picking up a hard copy this week.  There are a couple of reasons for this, but the main one is I just don’t like hardcovers much.  I prefer paperbacks.  Not just because they’re like a quarter of the cost, but because I honestly prefer holding and reading a paperback to holding and reading a hardcover.  (Even so, I’d probably pick up a copy this week to support the whole giving-copies-away thing if it weren’t for the fact that I’m trying to save money for the move.  I kind of suspect that there will be plenty of buying going on, though.)

On an almost completely unrelated topic, my wife and I watched one of the commentary tracks for Ocean’s Eleven the other day.  First let me say that Ocean’s Eleven is an amazing movie.  I’ve probably seen it five or six times, and considering that I only rarely watch movies to begin with, and only occasionally re-watch them, that’s saying something.

What caught my eye this time around — mainly because it was pointed out several times in the commentary — was the shot economy in the movie.  There were no wasted cuts.  Many times, situations where you’d normally see a cut from one camera to another were instead handled by panning the camera, sometimes rather quickly.  One shot that sticks in my mind has two or three groups entering the building, and each time it follows the group up the walk and then whips to the next one.  It’s subtle, but very effective.  I like that it gives the movie a more dynamic feel; I like the vague but strong impressions you get of the surroundings panning past them rather than just cutting from one angle to another.  In short, I was very impressed with the technique, once I realized it was there.

But I’m a novel writer.  As awesome as that is, I’m not planning on writing screenplays any time soon.  Does that mean I don’t get to play with that trick?

Not at all.  I think there are parallels to be drawn here.

Specifically, let’s look at scenes.  I believe a good scene should be merrily doing several things at once.  If I’m watching a movie, reading a book, or reading a comic and the scene/shot/series of panels has nothing going on but the most obvious main thing going on, I’m anywhere from subtly bugged to seriously annoyed.  (Depending, of course, on how interesting the main thing is.)  In the visual media, I think it can be much easier to subtly throw in background details — people talking, side characters doind funny stuff in the back while the main characters talk, etcetera.  This may be trickier in novels, because all the text is going to be read in order — instead of being subtle by virtue of being drawn in the background, minor details like that must be written in subtly.  (This isn’t intended to bash the visual media, I should add.  There’s an art to the placement, choice, and emphasis of background stuff, but I don’t know as much about it.)

But I’m actually a little off topic here.  As nifty as that is, what I’m really talking about is cut economy.  Is it necessary to write a scene in a tent, then a scene break, then a scene five minutes later in the next tent over?  Well, maybe, maybe not — it depends on what you’re trying to do — but the point is that both using and not using a scene break are valid options, with their own merits.  Instead hitting enter twice, maybe you could write a sentence or two giving a quick sketch of what’s in between – the verbal equivalent of a camera pan. I think there’s a real potential to strengthen scenes by compounding them, but then there’s also a certain punch you get out of a scene break.

Compounding scenes is going to be one of my major goals in the second draft of Derelict.  The rough draft is largely just to get everything worked out and in place — there are a lot of small scenes that are there to do exactly one thing, because I needed that one thing done at that point in the story.  They were always intended to be rolled up into larger scenes, but it’s easier to juggle them and move them around in the early draft if I don’t have them all tangled up like the Flying Spaghetti Monster in a game of Twister.

Progress is fun to write.

Tuesday, June 9th, 2009

I’m about halfway through my scheduled four-hour writing block right now, and as of right now I’ve got 1735 words done.  I’m not done, either.  The writing schedule is really working out for me.  I find this mildly odd, seeing as how I’m normally not one to work well on a schedule (. . . at least I used not to be), but I’m not complaining.  I love writing.

Especially stuff like this.  I just wrote two bracket scenes for a sequence later in the story — two characters teaching each other new skills, and bonding in the process.  I still need to fill out the space in between, but writing the scenes at either end of the sequence was a lot of fun — in a way they’re mirrors of each other, but I enjoyed showing how much they’ve progressed in between.

And I just wanted to add, that 1735 words?  Feels really good.  I might break my record today — we’ll see.

Okay, break’s over.  Back to writing.

EDIT: Writing’s done for the day.  2,402 words isn’t quite a record for daily progress, but it’s pretty fine nonetheless.  I don’t always feel comfortable sharing my word count with the world — oh no, they might see how much of a slacker I can be! — but I’m comfortable saying that today’s writing brings me to 86,058 words — about 344 pages.  Of course, that’s only the rough draft — I’m anticipating at least two more, with a break for alpha readers between the second and third drafts, and at this point it looks like the rough draft is more likely to hit 120k-140k, with the second draft losing probably 10% of that.  So there’s a lot of work left.

Current music: Evanescence, ImaginaryFallen has always been one of my favorite albums, though looking over it now I see that I had a few of the song names wrong.  This one, for instance, I thought was named Paper Flowers.

Wouldja look at that, it’s Sunday morning

Sunday, June 7th, 2009

. . . when did that happen?  Seems like I need to be putting up a post so it’ll be ready for two days ago . . .

I blame my work schedule.  I actually just got home from work half an hour ago, having worked the closing shift both Friday and Saturday.  Working the other end of the day confuses my internal clock like there’s no tomorrow.

I also blame my brain.  I have the short-term memory of an aging goldfish.  I’d promise not to miss a Friday update again, but, well, I can’t really guarantee that.

So here’s what’s on my mind right now:  Scheduled writing.  Kat has been encouraging me to try scheduling writing time for a while now, and in theory it sounds great.  I’ve been dragging my feet, though, because I’d ideally want to be scheduling my writing at the same time every day — and when 4:45-13:00, 9:00-17:00, and 17:00-1:00 are all likely shifts, that’s effectively impossible.  (Unless I want to try writing from 1:30 to 4:00 in the morning every day.  I’m saving that for a last resort.)

Nonetheless, Kat finally convinced me to give it a shot.  (It might have had something to do with me wailing piteously about not having written anything today for about the fiftieth time.  No guarantees.)  So we went through the next couple of weeks and wrote in on the schedule some writing time, ranging from 2-4 hours, every day.  Yesterday was the first day of the test run, and, well, it went great.  I finished my writing goal (1000 words) about 45 minutes early even with a break for a relaxing bath in the middle of my writing time.  We’ll see if it holds.

Well, it is now officially time to write.  I bid you all well.

Current music:  Ludo, Broken Bride (whole album)

What I’m Reading

Wednesday, June 3rd, 2009

For a long while, I didn’t get a lot of reading done.  This made me a bit sad.  When I was younger, I was that kid that always had two or three books on my person.  But for a while now, it’s seemed like I just don’t have the time to read that I used to.

There are a lot of reasons for that.  For starters there’s work.  While this is arguably analagous to school, the fact remains that I can’t finish my work early and read for half an hour most class periods.  Instead I read the ten minutes or so I have left on break after I finish eating.  Then there’s working on the novel, which takes a lot of time, especially when I’m having trouble forcing the words out.  There’s my daily webcomic checks — which take a minimum of an hour, as I read . . . I don’t even know the count anymore.  Over forty webcomics that I check daily.  That counts as reading, but what I’m really talking about is novels.  Finally there’s gaming — pencil-and-paper RPGs and a variety of video games.  A lot of fun, and I don’t regret the video games — but I’ve missed that time when I’d blow through four novels, minimum, in a week.

Slowly but surely, I’m getting back there.  I finished Seeker rather quickly, through the simple expedient of not sleeping, eating, or using the Internet until I did so.  And I’m reading five books right now, which makes me happy.  So here’s the list:

Making Money, by Terry Pratchett.  This is the main one right now, and I already mentioned it’s one of my new ones.  Very good.

The Forgotten Beasts of Eld, by Patricia A. McKillip.  I know nothing about this book.  It’s one of the ones I picked up on a recent thrift store raid, and I’ve only just started it.

Relativity, by Albert Einstein.  I’m about two-thirds of the way through.  It should come as no surprise that this makes for rather dense reading, but Einstein was (*ahem*) a genius, and this carries over to his writing.  The material is very well presented, and much easier to understand than I had been led to expect.

The Songs of Distant Earth, by Arthur C. Clarke.  This has always been one of my favorite Clarke books.  I’m rereading it, and about a quarter of the way in.

Dracula, by Bram Stoker.  Another re-read, but this one is presented in a rather nifty format: since it is an epistolary novel (that is, composed of assorted letters, journal entries, etcetera), one Whitney Sorrow had the clever idea of posting it piece by piece on the dates of the entries so that it can be experienced in real time.  Check it out.

So why am I reading these all at once?  Well, because I feel like it.  Sometimes I feel like reading a bit of Clarke.  Sometimes I’m in a humorous mood, or a mood to be cheered up, and I read Pratchett.  Sometimes I’m in the mood to get a mild headache, and I read Einstein.  I also strew the books about in several places, so that when I feel like reading I just pick up the closest one.  And Dracula, of course, I read as it comes out.

Before I sign off, let me add one last word about Arthur C. Clarke.  The man was a genius, and just how much this is true struck me on this read-through of The Songs of Distant Earth.  It’s been a while since I read any of his work, and I was reminded of why he’s one of my favorites.

If you have a copy of the aforementioned book handy, flip it open to the first page and check out that opening sentence.  (If you don’t, don’t worry, I’m about to quote it.  Telling you to flip it open anyway is my way of tricking you into reading it.)  It really struck me this time through.

“Even before the boat came through the reef, Mirissa could tell that Brant was angry.”

How much do we learn about the book from this sentence alone?  We already have two characters, and a hint of their personalities and relationship.  We have a bit about the setting — we’re waterside, boating is apparently not uncommon to these characters, and the presence of a reef suggests an island location.  (That may be because I don’t know much about coastlines, though.)  Regardless, it’s impressive.

And on that note — I bid you all well.

Up, How I Met Your Mother, and Broken Bride; Or, My Sister-in-Law Dropped By

Tuesday, June 2nd, 2009

I love it when my sister-in-law Natashia drops by.  She always brings a ton of nifty stuff with her.  As I’m about as culture-savvy as your average rock, it’s usually all new to me.  Today’s fare included a trip to the local Imax for a 3D showing of Up, listening to the Ludo’s rock opera Broken Bride in the car, and watching a few — okay, several — episodes of How I Met Your Mother.  I loved them all, though they are very different works.

Up

Really, is there anything I can say about this movie that hasn’t already been said?  It’s amazing.  It tells a beautiful, multifaceted story.  It made me care, and made me feel the full range of emotions.

It’s Pixar, so you have to expect that.  Each Pixar film is better than the last, and they all have fantastic production values.  I’ve never disliked one of them.

I like to think of them as the North American counterpart to Studio Ghibli.  If you are unfamiliar with Miyazaki’s works, I heartily recommend them.  The ones that have been English-dubbed by Disney are quite possibly the best-dubbed anime out there and are, in fact, the only English dubs I have yet found that I can stand: most anime I watch subtitled, or not at all.  I’m having trouble finding a good English link for Studio Ghibli in general.  So let me just suggest that, the next time you have the opportunity, you check out Howl’s Moving Castle, Spirited Away, or Princess Mononoke.

My only complaint about Up was watching it in 3D.  At least to me, the 3D effect didn’t add much to the movie — certainly not enough to justify the eyestrain I experienced.  I kept wanting to take the glasses off and try watching the movie without them, but it really didn’t work.  If anything, I loved the heck out of Up despite the 3D effect.  (Kat agrees from the sidelines.)

How I Met Your Mother

This is a North American sitcom with Neil Patrick Harris, an amusing premise, and a good implementation.  My sister-in-law says that the first season, while good, is the worst of them and the third and latest season is the best — another way of saying, “This just gets better as you go on.”  That’s really refreshing to hear; it’s much more common to hear, “Oh, it was great at first, but lately it’s just gone downhill.”  That’s a large part of the reason I don’t watch a lot of TV shows.   Five or six episodes in, I’m really enjoying How I Met Your Mother.

Broken Bride

I only became aware of the concept of rock operas within the last year or two, and I’m not familiar with many.  But I feel safe in recommending this one, Ludo’s Broken Bride. It’s fairly short, at slightly less than half an hour in length, but is suitably epic and touching.  It also strikes a geeky note in my heart.  It’s not be for everyone — rock music, some profanity, some imagery might disturb some listeners — but I love it.  Especially the ending.

Broken Bride has apparently been adapted for the stage as well, which is bloody awesome, but the only productions I know of have already happened.  I’m sure there will be more someday.

Sudden Topic Change

One thing I forgot to mention about Seeker was an unusual use of italicization in the book.  (At any rate, I don’t recall having seen it before.)  Any dialogue that wasn’t face-to-face — telephones, suit radios, etc. — was italicized.  It threw me at first, but I appreciated it by the end.  I doubt I’d have been confused without it, but it was a subtle extra layer reminding me “Hey, they’re on the radio here.”  I don’t know that I’d adopt it, but I certainly found it interesting.