Archive for October, 2009

Any old time now . . .

Thursday, October 15th, 2009

It’s official: our kid is coming Any Time Now®.  I haven’t talked a whole lot about our incoming spawn on this blog, partially because my experience has been that incessant jabbering about kids is really not that interesting unless you’re closely related to and/or good friends with the jabberer.  Granted, that probably wraps up the majority of my readers here at the moment — but work with me here, folks.  This place is gonna grow.

So for now, suffice it to say that my wife and I have a kid on the way.  We’re generally very excited about this, with a healthy dash of all the fear you can expect from first-time parents.  And as of the doctor’s appointment today, the kid is pretty much free to show up, at her discretion, any time in or about the next month.  I can’t promise there won’t be pictures.

Programming a roguelike

Friday, October 9th, 2009

The other day I decided to sit down and do some programming on a roguelike I’ve been meaning to make forever.  A roguelike, it should be noted, is generally not a small project; it is usually a multi-year thankless task in which you produce an indy game which, for free, will delight a relatively small audience.  But I enjoy programming, and so program a roguelike I might.  I also might decide, a week from now, not to work on it for a year or two.  My hobbies are funny like that.

It should be noted that time spent programming does not necessarily translate to time spent not writing.  If anything, my inspiration for Derelict is the highest it’s been in months since I started on this roguelike.  I think it helps to have another creative task to switch to from time to time.

So about the roguelike.  I’m aiming a little to the side of what roguelikes normally do.  In a typical roguelike, you descend into a random dungeon, fight monsters, and take their stuff, and that’s certainly planned for this one.  But I’m also planning on implementing a more social side of things.  You can have characters that never go into the dungeon at all, spending all their time building relationships and social skills on the surface.

The town, randomly generated when you roll your first character, remains persistent between characters — and your characters can improve it.  Found a mage’s guild, and wizard characters you create will have higher starting skills.  Spawn a heir and leave an inheritance, and you can play them as your next character.  Tick off the neighboring hobgoblin civilization, and they will do their level best to knock your town back to the stone age, destroying your hard-earned improvements unless you can stop them.

I’m aiming high, but that’s the point.  One of the advantages of roguelikes is that, without the need to create and maintain pretty graphics, you can create a game with incredible depth of play.  The best example of this is Dwarf Fortress, the one example (to my knowledge) of a roguelike that’s also a full-time paying job for its creator.  It’s also probably the closest thing to what I’m attempting here.

Don’t get your hopes up about this game.  Just because I’m starting it doesn’t mean I’ll finish it — it’s a lot of work, and I’ll keep doing it as long as I keep having fun.  That’s the beauty of doing it as a hobby as opposed to professionally.  (Derelict, for instance, necessitates my attention whether or not I’m having fun on a particular day, since I hope to someday go pro as a novelist.)

Current music: Mozart, various

Yay for dumpster diving

Tuesday, October 6th, 2009

My wife and I are now officially almost-all-the-way moved into our apartment.  All of our furniture and almost all of our stuff is over there; it’s basically a matter of getting everything in its place.  Oh, and getting internet, which is why I’m not there right now — I’m at my aunt’s house.  Because the ‘net is akin to air.

Our stuff has been in a storage unit for a while now — since we moved up north.  A great number of trips were required to translocate all of it to its new home.  And on one of those trips my aunt slammed on the brakes, backed up, and said “Hey, get that from the dumpster.”  It was a guitar case.  A guitar case much nicer than the ratty, falling-apart, held-together-by-electrical-tape case I have my current guitar in.

Inside the guitar case was a guitar.  It is much nicer than the ratty, falling-apart, neck-half-snapped-off guitar in my guitar case.

A) Why would someone throw that away?

B) Yoink.

I can’t count the number of nice pieces of furniture and other assorted things we’ve gotten over the years because someone else was throwing them away.

EDIT: Oh yeah, computers too.  People throw away old computers like nobody’s business.

Transportation upgrades

Monday, October 5th, 2009

We’ve had a car for a couple of months now, having upgraded from a scooter literally the day before we moved north.  There’s a story there, but it’s long, and I’ve told it so often in person that I don’t feel like retelling it here.  Sorry, Internet.  Suffice it to say that we are extremely grateful to a couple of our friends.

Not that we got rid of the scooter.  I mentioned a while back (a long while back, actually) that I didn’t think I’d ever get rid of my scooter.  Unfortunately the things aren’t highway legal at 49cc.  I think the magnitude of this fact really hit me when I was driving to see my parents and realized that the distance between the town I grew up in and the next town over was actually less than my daily in-city commute to work had been in Little Rock.

Besides, a couple of friends of ours up here needed transportation, being at the time completely without.  We’ve been there before a couple of times, and with it becoming increasingly obvious that we weren’t going to get a lot of use out of our scooter up here the choice to sell it off seemed obvious.  And as much as I like scooters, I have to admit there’s a certain thrill in just tossing the groceries on the back seat.

Lately though, the car’s been riding pretty rough.  Turns out that can happen when one of the tires is literally tearing itself apart.  We took it in to one of the local shops (to anyone in the Springdale, AR area — I really recommend Latino Tires) and got three of the tires replaced and the whole batch balanced.  Not only am I now confident in the car’s traction (especially important with winter coming on), but it’s riding smoother than it ever has while I’ve had it.  Very nice feeling.  It’s like my transportation is on some sort of rolling upgrade system.

Current Music: Cat’s in the Cradle by Harry Chapin, via Pandora.  I really love this song.

Genre Supercolliding

Friday, October 2nd, 2009

I’m a big fan of science fiction, fantasy, and everything between or tangentially related to the above.  (I also rather like Dickens, and enjoyed reading The Great Gatsby and The Grapes of Wrath, lest anyone think I only read completely fantastical stuff.  Though now that I think about it, the sheer amount of coincidence in Great Expectations could almost qualify it as fantasy.  That’s not my point, though.)

One of my favorite things is genre busters.  I said the other day that I enjoy reading things that break out of the normal molds.  Well, not just reading.  One of the reasons I like anime (and manga) so much is because there’s a marked tendency to stray farther from the norm than we usually see in Western media.  A lot of this, I think, has to do with the fact that drawing a really cool vampire-demon-thing and drawing a regular person are much more similar, budgetarily speaking, than filming the same things.  And to be fair, it’s often not that they don’t conform, but that they conform to a different set of stereotypes and genres.

But where else can you enjoy a slice-of-life story on a terraformed Mars?  (Seriously, if you know, tell me.  There’s gotta be others, right?)  I read a lot of YA for the same reason — YA is a market in which genre-bending and outright genre-busting are generally well received.  I love the Pern books (though technically sci-fi, they have their share of fantasy tropes).  I love King’s Dark Tower series.

For the period of time that Dragon magazine ran with Polyhedron on the flipside, I had a subscription.  Every two months I would get Dragon in the mail and immediately ignore every single adventure in it, flipping it over to get to the Polyhedron mini-game.  The cancellation thereof was one of the great tragedies of my youth.  (Can I say that yet, or do I need to wait a few more years?)  The mini-games were great.  There were about a dozen of them in all, and they took the D20 rules I knew and loved and converted them into some wild, and fascinating, things.  A D20 update for SpelljammerThunderball Rally, a 70s race-across-the-US (and blow up everything in your path) game.  Mecha CrusadeOmega World, a Gamma World-inspired post-apocalypse game of doom.  I loved, and love, these, each and every one; to this day I occasionally pull these old troopers out when I want to run a one-shot.

And not just the one-shots that they’re designed for.  I prided myself on the ability to, on the spur of the moment, throw together a wildly disparate setting for a session or minicampaign from the various elements at my disposal.  I once ran a Spelljammer campaign using the vehicle modification rules from Thunderball Rally.  (Don’t ask me how.)  I ran post-apocalyptic D&D with mecha.  Call of Cthulhu racing games.  (The Thunderball Rally rules were a perennial favorite of mine because of the vehicle customization.  I’ve not before or since seen a better system in an RPG for tricking out your ride.  I know they’re out there, but humor me.)  Give me an hour, a spark of an idea, and my bookshelf, and I would pull rulesets from a half-dozen different sources to create a wildly experimental campaign of doom.  I loved that.  (Still do.  Shhh, it’s a secret.)

This is actually a lot of why I don’t like 4th edition D&D as much as 3rd — it’s not nearly as adaptable.  The sole fact that monsters use different rules than PCs again just breaks my heart.  In my Zosias games, the monster manual is really the Great Big Book o’ Races.  I almost wish I was joking.  Want to play a blink dog paladin?  Sure, it worked pretty well last time.  Awakened horse fighter?  That guy had great potential, pity the campaign never carried on.  The saving grace of my ability to run the game is that I do the same thing for NPCs.  Amnesic green dragon dreamwalker?  Great.

I’ve got more and more coherent things to say on the subject, but I’ll save that for another day.  For now, over and out.

Current Music: Avril Lavigne, Sk8tr Boi, and Alice in Chains, Them Bones, on loop.

Really, AIM? Really?

Thursday, October 1st, 2009

I’m creating an AIM account today, because apparently not everyone has seen the light of Google Chat.  (Not that there’s anything wrong with AIM, I suppose.)

But I hit an unexpected problem.

Who knew AIM was such a stickler?

Apparently “y`@zCi5,EBBwta’8″ isn’t a very secure password.

Raising the caveat-to-statement ratio

Thursday, October 1st, 2009

I might as well get this over with now.

I hereby give anyone who reads my blog, no matter how regularly or irregularly, permission to skip any posts that they just really don’t feel like reading.  I don’t mind.  And of course you don’t need permission to do this, but if you’re anything like me, you’ll have this horrible nagging feeling in the back of your mind if you do, sans a statement such as this.  (Not that I don’t skip the occasional blog post, but I sometimes feel like I should feel guilty about it.)

That’s out of the way?  Good.  Now for the dreaded sandwich post.

A peanut butter and jelly sandwich, it turns out, is greatly improved by the addition of cream cheese to the mix.

That is all.